As a text adventure expert, I’ve recently become interested in MUDs again, especially from a historical perspective. There have been lots of works about multiplayer online games, including MUDs as early examples, but I believe little has been said so far about their history beyond the original MUD, nowadays usually called MUD1. Richard Bartle (one […]
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Solving adventures – introductory chapter
About twenty years ago, I started writing an essay about solving adventure games that quickly evolved into a book when the scope grew and grew while I was structuring it. It never approached any semblance of a finished book, but I always kept working on it. At the moment, I’m not sure if it will […]
Continue ReadingA look at Tim Follin (English version)
The German version of this short article was posted on 19 December 2020, Tim Follin’s 50th birthday. (Oh, in case you’re wondering: in the beginning of Vintrospektiv, I was looking for regular things to post and so I researched random dates to do with video games, like publication dates, birthdays, and so on. I’ve written […]
Continue ReadingA look at Bob Bates (English version)
Ok, once again two months have passed since my last post, so as I indicated, I’ll translate another of my old short articles into English for a wider audience. I originally posted the German version of this on 11 December 2020, which was Bob Bates’s 67th birthday (according to Wikipedia). Here, then, is the translation. […]
Continue ReadingArchive: Dungeons, Dragons, Shovels, and Telepathy – A Brief Look at MUD Design
Many years ago, when I was discovering the post-commercial text adventure scene, one of the community’s most important publications was XYZZYnews, a magazine about all aspects of the “Interactive Fiction” culture, as it was starting to be called. I had been in contact with the editor, Eileen Mullin, since my game Ralph had been included […]
Continue ReadingCurrent affairs
Just to catch up a little after a two-month gap: I have been busy. Mostly busy with life stuff (I’m still working full-time and studying full-time, which doesn’t leave me a lot of time for other things), but some of the work I’ve been doing will also hopefully lead to interesting news on this blog […]
Continue ReadingA look at Mark Sheeky (English version)
After transfering all my articles from Medium to this website, a few over here still remain untranslated, among them one about Mark Sheeky. Considering how nice Mark was about the original article, including giving his permission to use some of his artworks and his photo, it’s the least I can do to finally provide a […]
Continue ReadingVideos on PeerTube
As I’ve already mentioned on Mastodon, I have transferred all my videos to a PeerTube instance. (You can also find it in the sidebar from now on.) There are many reasons for this move, but also some possible drawbacks, which I would like to discuss now. Let’s start with the reasons: Firstly, the YouTube model […]
Continue ReadingArchive: Why dates in retrogaming are problematic
This was the Vintrospektiv swan song on Medium, a reflection on my article series about the months in retrogaming. When I decided to end the multi-media aspects of Vintrospektiv and turn to more serious activities, I found it would be a good idea to add this analysis as the twelfth and final instalment of that […]
Continue ReadingArchive: The British gaming scene of the 80s
This was my first article specifically written for Medium in an attempt to find new channels for the results of my research. Since I’ve closed my account there, I’m moving the article to the Vintrospektiv homepage. The British scene The home computer and gaming scene of the 1980s in Great Britain was strikingly different from […]
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