Time for the next part. See the previous article for more information on the background of this series.
The Vintrospektiv Social Media Archive, Part 2: Curiosities from My Collection – Infocom (Instagram)
When I ran out of ideas for general curiosities, I continued with my Infocom collection, which had a surprising wealth of material that could be considered curious in one way or another. There were 22 instalments, which I kept posting every day except for weekends and days with other posts, directly after the last non-Infocom item. Most of these photos were taken on a piece of billiard cloth I bought a while ago. Once again, I will omit the hashtags here.
Click each thumbnail to get to the full-size image with captions. If you find the captions distracting, you can zoom in to inspect the image more closely, or download it via the sharing options.
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Curiosities from my collection (21): Infocom (1): A Mind Forever Voyaging is one of the few Infocom games that contains – among other interesting items – a true code device.
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Curiosities from my collection (22): Infocom (2): After 35 years, the balloons from Ballyhoo are tough as leather.
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Curiosities from my collection (23): Infocom (3): Border Zone remained the only excursion by Infocom into the world of real-time adventures – contrary to almost all other text adventures time also passes here between turns.
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Curiosities from my collection (24): Infocom (4): Bureaucrcy is officially the second Infocom game by Douglas Adams. In reality, however, he only left one page of notes and then never showed up again. The game was finished by several authors over a period of many months.
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Curiosities from my collection (25): Infocom (5): The Hitchhiker's Guide to the Galaxy was really created in a close collaboration with Douglas Adams. The contents of the packaging are particularly creative – for instance, note the empty bag for the “Microscopic Space Fleet”.
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Curiosities from my collection (26): Infocom (6): The letter in the Infidel packaging doesn't fit into the envelope, and in many copies the stamps are skewed or protrude over the edges of the envelope.
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Curiosities from my collection (27): Infocom (7): With the 3D comic and the scratch-n-sniff card, Leather Goddesses of Phobos features two luxurious “feelies” that were meant to prepare you for the B movie world.
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Curiosities from my collection (28): Infocom (8): The Lurking Horror contained the most curious “feelie” – a rubber centipede that was supposed to scare the players when opening the package. Incidentally, “GUE” is also the abreviation of Zork's Great Underground Empire.
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Curiosities from my collection (29): Infocom (9): Seastalker was the only game rated as “Junior” difficulty. It already provided the InvisiClues, but was so easy that they were rarely needed.
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Curiosities from my collection (30): Infocom (10): Sherlock: The Riddle of the Crown Jewels contained an issue of the “Thames” and a map of London, which is strikingly similar to the contents of Sherlock Holmes: Consulting Detective.
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Curiosities from my collection (31): Infocom (11): It's worth your while to read the fine print on the forms in Stationfall.
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Curiosities from my collection (32): Infocom (12): Even though it doesn't seem that way in the beginning – Suspended is practically not winnable without marking the robots on the plan.
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Curiosities from my collection (33): Infocom (13): Regardless of the game's genius, Trinity probably has the most decorative contents of all Infocom games.
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Curiosities from my collection (34): Infocom (14): All Wishbringer packages I have seen so far had an opened envelope.
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Curiosities from my collection (35): Infocom (15): The packaging contents of the individual Zork games have no bearing on the game.
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Curiosities from my collection (36): Infocom (16): In addition to the contents of the individual games, the Zork Trilogy also features the high-quality Zorkmid coin.
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Curiosities from my collection (37): Infocom (17): In contrast to the Zork trilogy, every single item from the Zork Zero packaging is necessary for solving the game.
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Curiosities from my collection (38): Infocom (18): the “Solid Gold” editions of the games contained low-cost, reduced variants of the original packaging content.
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Curiosities from my collection (39): Infocom (19): The 10 “Infocom from Mastertronic” packagings, finally, only contained the most critical items.
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Curiosities from my collection (40): Infocom (20): The “Lost Treasures of Infocom” looked lavish, but many of the included games were unsolvable because some items from the original packaging were still missing.
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Curiosities from my collection (41): Infocom (21): The InvisiClues were an inventive way to present hints. However, the ink that was turned visible faded again after a few years, this time forever.
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Curiosities from my collection (42): Infocom (22): Due to the complicated license situation the legal status of collections like this was often unclear.